Tuesday, 14 February 2012

Roy Maya Textures ...

In the previous post you can see various renders and texture maps for Roy. I was undecided what skin texture he should have. I initally used a lambert, hoping that I could give it more realism through photoshopping the textures, but thought it was too boring and not realistic enough. I then went on to use Maya's subsurface material. However, I ultimately decided to give him a velvet shader I made myself.