Wednesday 29 February 2012
Roy in ZBrush and Complications
Displacement Map and Normal Map from ZBrush model of Roy ...
However, due to problems with the displacement and normal maps around the eye I had to make my own bump map in Photoshop.
Thursday 16 February 2012
Tuesday 14 February 2012
Roy Maya Textures ...
In the previous post you can see various renders and texture maps for Roy. I was undecided what skin texture he should have. I initally used a lambert, hoping that I could give it more realism through photoshopping the textures, but thought it was too boring and not realistic enough. I then went on to use Maya's subsurface material. However, I ultimately decided to give him a velvet shader I made myself.
Monday 13 February 2012
Sunday 12 February 2012
Thursday 9 February 2012
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